Other Projects
Procedural Dungeon Generator


Created a random dungeon generator for a simple roguelike game by making several room prefabs, placing them randomly in the scene and programming robust logic to connect each door to dynamically generated hallways. The game also featured simple combat with dodging, swinging swords, and firing bows.
A* Pathfinding with Unity Dots
Programmed an A* pathfinding algorithm at the unity engine level to efficiently find the shortest path on a grid of tiles. The game also featured a basic building and resource management system on a tilemap, as well as a dialogue system.


“Juiced Up” Space Invaders


Created a fully functional space invaders game, then juiced it up using features like the Unity particle effect system, screen shake, sound effects, and a secret Konami Code.