Hamster Ball Blitz!

May 2024 – July 2024

Summary:

Hamster Ball Blitz is a physics based fighting game where you help Chester the hamster as he battles his way through the bracket of the (c)hampionship games. Dash, roll, and bounce your way to victory!

Created using Unity as part of MassDigi’s Summer Innovation Program.

Roles: Programmer, Lead Designer

  • Established design pillars and game loops
  • Designed and programmed all maps and obstacles
  • Programmed player movement and controls
  • Designed and programmed enemy AI

Aliens Want Our Mascot?!

September 2023 – June 2024

Summary:

Aliens want our Mascot is an award winning tower defense game about high schoolers protecting their cow mascot from alien abduction. I helped continue development of the game with an autonomous group of students in a collaborative studio environment.

Created using Unity as part of MassDigi’s Digi Studio team.

Roles: Programmer, Designer

  • Updated UI with new controls, settings, and credits screen
  • Programmed backend and UI for Bovis costume update
  • Designed and programmed bonus level framework and content updates

Clean Sweep

August 2023 – Current

Summary:

Clean sweep is an action RPG / social sim game where you control a crew of humanoid cleaning products as they protect the town of Cleanland, Ohio from invading germs. Embark on a wacky adventure with Mischief, Mayhem, and Soap.

Currently in development using Unreal Engine 5.Major capstone project and indie title.

Roles: Lead Designer, Lead Programmer

  • Designed all gameplay elements and game loop
  • Designed and Programmed character movesets and controls
  • Designed and Programmed token based attack system and enemy AI

Unlucky Break

February 2023

Summary:

Unlucky Break is a unique turn-based RPG where you take on the role of Maestro, the leader of the Slippery Seven. Reunite with members of your crew as you progress through the story and try to escape the prison and the clutches of warden Blanc.

Created Using Unity for the IGDA C-term Game Jam.

Roles: Lead Designer, Programmer

  • Designed mechanics for turn-based combat system
  • Programmed combat system and player interaction
  • Balanced character and enemy stats

Color Collision & Custom C++ ASCII Engine

March 2022 – April 2022

Summary:

Color Collision is an arcade-style game where you dodge across rails and match your color with oncoming blocks. Survive as long as possible and try to set the high score across different difficulties.

Created in a built from scratch ASCII game engine using C++. developed as a class project for IMGD 3000 with Professor Mark Claypool.

Roles: Engine and Game Programmer, Lead Designer

  • Programmed engine functionality individually
  • Programmed player controls and color obstacle generation
  • Designed and balanced game mechanics